#include "Particle.h"
#include "GravityGenerator.h"
#include "RigidBody.h"
#include "GraphicWorld.h"
 //void main()
 //{
	// new PHYOgre::GravityGenerator(); 
	// new PHYOgre::RigidBody();
	// new PHYOgre::Particle();
	// new Graphic::GraphicWorld();
 //}

